Hi, I’m
> Web and game developer focused on gameplay systems, UI clarity, and technical design.
Render: Wireframe_Active
Cycle: 0
Top-Down Dungeon Prototype
// Combat-focused action RPG prototype built in Godot.
Minimal Portfolio Platform
// Monochrome portfolio inspired by Stripe.dev.
Enemy AI Experiment
// State machines and combat behaviors for action games.
UI System for Indie Games
// Reusable UI rules and layouts for game menus.
React/Next.js
// SSR & App Router
TypeScript
// Strictly typed systems
Tailwind CSS
// Utility-first design
PostgreSQL
// Relational architecture
Global Game Jam
> ROLE: Lead Programmer // RESULT: Top 3 Finalist
React Summit
> ROLE: Attendee // RESULT: Workshop: Advanced Patterns
Internal Hackathon
> ROLE: Fullstack Dev // RESULT: First Place
I’m a developer at the intersection of web performance and gameplay systems.
// I specialize in building interfaces that don't just work—they feel mechanical. My approach combines the strict architecture of software engineering with the fluid feedback of game design.
Establish_Contact
Ready to initialize a new project or collaboration?